Das Bild spricht für sich. Die Spielarten ikonischen Kommunizierens (III) Gefühle teilen
Von Wolfgang Berger Zum Schluss meiner Abhandlung wage ich mich in kaum erkundetes Gelände. Vom Informieren über ein Gefühl geht‘s…
Von Wolfgang Berger Zum Schluss meiner Abhandlung wage ich mich in kaum erkundetes Gelände. Vom Informieren über ein Gefühl geht‘s…
By Lukas R.A. Wilde This introduction to the topic of character recontextualization sets out to address a variety of character…
By Minori Ishida 石田美紀 In the 1990s, Japanese anime sophisticated both their ›visual database‹ and their ›voice database‹ for their…
By Luca Bruno This paper presents a developing perspective on characters within Japanese visual novel games and their connections to…
Von Tobias Kunz Taking as its object of study the character of Grand Admiral Thrawn from the Star Wars franchise,…
By Mark Hibbett This paper will describe the process of generating a corpus of comics for an examination of the…
By Nicolle Lamerichs Fictional characters are changing from passive entities into active learners. New technologies are curating how characters speak,…